MAP
OF
ATLAUNDER
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MAP OF ATLAUNDER |
Locations
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Faction: The Underworld Collective
Level 99 is a large cluster of apartments reserved for the downtrodden and outcasts of Atlaunder's society. The streets are filled with rubbish and graffiti but the residents find the charm in it through their sense of community. However, that unity has been threatened by growing violence and riots following the recent rise of the Underworld Collective.
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Faction: The Governed
Atlas is a small elevated platform in the centre of Atlaunder. It is host to the upper echelon of the city, from descendants of the original founders, all the way to black market smugglers who ran away with their fortunes. The region has had its superiority challenged due to the recent war, shaking the residents to their core.
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Faction: The Cultivation Society
Originally used as a dumping ground for the shipping containers of the first settlers, the Crates has been transformed into a vibrant village. Eventually, the village was able to discover the means to grow resilient plants in their greenhouses, meaning they became the farming capital of Atlaunder. However, this would be their undoing. After bio-engineering a venus flytrap with psychic powers, Dionea, a cult formed around her. This cult took over the small farming village, Dionea using mind control to enslave the population.
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Faction: The Underworld Collective
The Circuits is a large electronics black market. All over Atlaunder, people flock to the Circuits to get their hands on unregistered biotech, overclocked augments, unregulated weapons, and all manner of devices that the Governed aren't too happy with. The market has an interconnected series of tunnels where smugglers run supplies and wares to other territories that make the Circuits a highly desirable territory to claim for all three factions.
After negotiations broke down between the leaders of the Circuits and the Underworld Collective, the Underworld Collective invaded the territory, capturing it after a lengthy siege.
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Faction: Joint occupation between the Underworld Collective and Cultivation Society
The heart of Atlaunder, Rivers End is a water treatment plant at the mouth of the city's artificial river. Both the Governed and the Underworld Collective have tried and failed to hold the region. However, the workers there consider themselves an independent entity from all three factions. With water being the most valuable resource in the dome, the challenging of the workers' authority have lead to multi-month long droughts until the invading faction eventually withdraws.
After being taken over by the Governed, they cut off the water supply to both factions until they surrendered. Instead, the Cultivation Society and the Underworld Collective formed an alliance to kick out the Governed.
After a month long battle, the alliance was able to kick out the Governed. The Cultivation Society and the Underworld Collective have now agreed to jointly occupy the territory so that no territory could have their water withheld.
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Faction: The Cultivation Society
A village spread out amongst the banks of the artificial river, the Reeds are a mostly peaceful territory. The village is made up of retired members of Level 99 and Overwatch, becoming a vibrant community of survivalists and military veterans. While seeming unassuming at first, the residents of the Reeds are some of the most sought after for any form of military intelligence or espionage work. The village is home to members of all factions past and present, with one rule uniting them: leave the politics of Atlaunder to those beyond the Reeds.
This territory was recently invaded by The Governed but they were blindsided when the Cultivation Society poisoned the village's water supply with the seeds of Dionea. The whole territory is now under Dionea's control.
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Faction: The Underworld Collective
One of the last remaining android factories, it has since become self-sufficient. This terrifies all three factions as there are daily reports of thousands upon thousands of androids being created for a mysterious benefactor. All attempts to look into the Smoke by journalists or military intelligence officers have ended in all involved parties finding themselves on the business end of a plasma rifle. The factions still lust after the region for its military potential but from a safe distance.
After a raid from the Underworld Collective, the Governed were able to catch both the rebels and the androids off guard. The Governed troops were able to capture the control room and therefore the territory.
After conquering Valhalla, the Underworld Collective attempted another raid while the Governed were distracted. After a surprise EMP attack from under the factory, the android army was easily overpowered. The Underworld Collective were able to capture the command centre, giving them control of the territory.
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Faction: The Cultivation Society
Overwatch is the hub of surveillance and intelligence of Atlaunder, the large foreboding tower striking fear into the entire city. From there, data is collected on every citizen down to second to second movements. Overwatch has been known to successfully predict the outcomes of events months in advance. It was controlled by the Governed before claiming independence from all three factions. Their independence claim centres on the large amount of blackmail that they hold against all faction leaders. This has so far sustained them but they prepare for the eventuality that one of the factions find their power too tempting.
This territory was recently invaded and captured by the Cultivation Society.
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Faction: The Underworld Collective
A high end retirement home for the affluent of Atlaunder. The residence of this paradise include retired CEOs, diplomats, and ex-government employees. Valhalla is known for having the largest horde of wealth in the entire dome. This is well guarded by the small militia of reprogrammed pre-war androids that act as caretakers and extremely deadly guards at a moments notice. No faction has been able to touch this territory, making it an even more enticing target.
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Faction: The Cultivation Society
The landfill of Atlaunder, Dusk is home to all manner of scrap and junk. However, a small community of dwellers has formed amongst these harsh conditions. Their presence is marked with the blue glow coming from their various trails throughout the wasteland. The dwellers are mostly peaceful to the three factions. However, they have fractured themselves multiple times over with small territory disputes and political differences. The three factions have recently been eyeing up this space for its potential for bases and military installations.
After a long battle on the surface, the residents of Dusk were forced to flee deeper underground while the Cultivation Society invaded.
After many trials, the Dusk was able to be terraformed, making it habitable for the Lady of Vines. The Cultivation Society then renamed it to The Roots in honour of Dionea.